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Status Report #22: 25th of January, 2026

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Good morning folks, it's Amalia here, bringing you a new Status Report! Though this time around, there's not too much going on. We've been out of commission with a cold for most of the past two weeks. But in any case, let's talk about.... Active projects! Well, this area was hit the hardest by the illness, though it's not all bad news. In terms of music, well, the cold sort of elongated the rut we found ourselves stuck in already. Though at least now we're at the tail end of the cold. We even whipped out our Banjo yesterday and did a bit of pickin' for fun. Actually, we'll probably put our current song project to the side and start working on something new, just to cleanse our palette and get ourselves unstuck. Probably more on that for the next report.😉 Well, beyond our music, you've probably seen our new post on Teardown. The one productive thing we had energy and time for during our illness. If you haven't read it...... well, why not, silly? ...

Teardown: Where there's a will, there's a way

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Now * that* is a lighthouse! Hello there, readery-doos! You might have heard us mention it here and there, and it's finally time! We've played through Teardown and all it's (current) DLC, and we've got some thoughts to share! But first, if you aren't aware of this game, a little rundown: Teardown is a voxel-based game centred around destructible environments. With the right tools, just about anything on the game's maps can be razed to the ground. (The ground itself being just about the only thing that * isn't* destructible) It's a game where you can turn a scene like this: ..... into this! It takes some doing, but it certainly can be done.😉 As you might expect from a game like this, it's got a sandbox mode to play around in, and it's a modder's nirvana with a gazillion entries on the workshop page. But interestingly, Teardown actually has a story-driven campaign, where you're given various objectives that'll invite you to...... get...