Status Report #9: 13th of July, 2025
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| She's looking all innocent here, hiding behind the morning clouds, but she knows what she did. >:( |
Good morning, folks! Amalia here, and it's time once again to tell you about the events of this past fortnight!
So, let us begin, starting with our....
Musical stuff
Thunder Stag
Other than that, we kinda decided to refine our priorities a bit and focus on doing things that we actually have any kind of passion for.
That basically means more music production and blog writing, and less video production. Our shorts project worked out decently well, and we'll still use some shorts to promote our tunes, going forward, but frankly, we don't massively enjoy video-making, and now we had to switch editing software too, which adds a bit of extra bit of "eeeeeh"-factor to it.
You might still see the occasional short like we've been doing, and definitely a few around release times just for promotional purposes, but yeah, we're looking to finally embrace the fact that we just don't really enjoy making videos, trends be damned.
Oh, also, we have a curious little side-project going. See, when you make banners, logos etc. for yourself, there's always the question of what fonts you can use, since our music-making is technically a commercial activity.
So, in order to avoid that whole minefield going forward, we've started to design our own font! Not for typing ASCII or anything, just PNG letters. But yeah, that'll mean that we'll be completely on the safe side legally, and also make our various stuff more recognizable because it'll be using our own, distinct font. Neat.🙂
So then, that'll do for our musical projects. Let's move on to our...
Non-musical things!
..... right. Okay, so it seems the new sim is now starting to actually get some decent airc-
...... okay, wow, now if this comes with a Magnum P.I. livery, we won't be abl-
*Grows mustache and presses buy*
...... it comes with floats, too. And if you like Magnum, you'll never manage to fly it without getting the theme song stuck in your head!
So yeah, MSFS 2024 is starting to get some properly good aircraft. That's super-good, because lack of high-quality aircraft and poor backwards compatibility has always been a major gripe we had with this new sim.
Mind you, none of those great new machines work in the career mode, and well, actually, barely any of the 3rd party aircraft do. But then, career mode is a ridiculous mess and apparently only marketplace-purchased aircraft will ever work with it anyway, so as a developer, i figure it's a bit of a case of "why bother?".
Y'know what? I think MSFS 2024's career mode might be worth it's own blog post. I mean, it's seriously, impressively bad.😜
But yeah, flight sim aside, we dropped the OG Call to Arms and just switched over to Gates of Hell, the WW2 version that was originally an expansion, but has now turned into it's own game and became *way* more fleshed out than the original game. That's why we switched, too. The original CTA wasn't terrible or anything, but it felt like we were playing a sort of beta version for the game we actually wanted to get to. And yeah, GOH's been stupidly good fun! We also dipped our toes in Battle of Empires 1914-1918, it's older WW1 cousin. Much older version of the engine, but still, seems quite neat.
Thus, our adventures with the gem engine continue. 😀
So yeh, that'll be it from us, this time around. Hopefully, you can expect more posts from us going forwards, because doing more blog stuff is part of our re-prioritization efforts!
But until our next post, you folks stay safe, and have a good one!


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